Wiley Publishing, Inc. Mastering Autodesk® Maya® 2011
PDF (Original) | ENG | 1050 pages | 24.1 mb
In this book:
Chapter 1: Working in MayaDiscusses how to work with the various nodes and the node
structure that make up a scene. Using the Hypergraph, Outliner, Hypershade, Attribute
Editor, and Connection Editor to build relationships between nodes is demonstrated through
a series of exercises. References and the Asset Editor are also introduced. These features have
been created to aid with large Maya projects that are divided between teams of artists.
Chapter 2: Virtual Filmmaking with Maya Cameras
Provides an in-depth discussion of
the Maya virtual camera and its attributes. A number of exercises provide examples of standard
and custom camera rigs. Stereo 3D cameras are also introduced.
Monday, August 29, 2011
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Digital Tutors : Motorcycle Modeling Techniques in 3ds Max | 2.42 GB
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. contains over 8 hours of self-paced training for artists using 3ds Max.
Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; creating Seam Detail; creating complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots.
7 hrs. 59 min. |Released on February 6, 2009 |Project Files Included (63 MB)
Required Software: 3ds Max 2009 and up (required to open project files)
53 videos in this course
Sunday, August 28, 2011
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i3D Tutorials - Next-Gen Game Development with Unity3D: Volume I
English | tutorials + project files| AVC1 1352x1280 | AAC 46 Kbps | 2.17 GB
Genre: eLearning
Wednesday, August 17, 2011
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Unity 3D
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Digital-Tutors – Introduction to Mudbox 2012 | 2.91 GB
Required Software: Mudbox 2012 and up
Required Software: Mudbox 2012 and up
In this series of lessons you will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We’ll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work.
hai...came back to allvideo-tuts. in this tutorial will be explain to you how to make kameha in after effect
Friday, July 15, 2011
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3D Studio Max,
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Basix,
Blender,
GFX Collections+,
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Other tuts,
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Plugins,
Unity 3D,
Unreal Engine
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test after effect tutorials
always learn
Thursday, July 14, 2011
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adobe after effect,
articles,
Cinema4D,
Maya,
VIP download
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